Our 6-Step Game Development Process

Ideation & Concept Development

  • Define the genre, platform, and core gameplay loop,
  • Identify the target audience and game style,
  • Explore monetization options and business goals

Prototyping with Unity

  • Test the main game mechanic (e.g., jumping, shooting, collecting)
  • Get early feedback and tweak gameplay
  • Quickly validate what's fun and what’s not

Game Design & Art Production

  • Create characters, environments, UI/UX, and animations
  • Build consistent visual styles (pixel art, 3D, cartoony, realistic)
  • Use tools like Figma for UI and Blender/Spine for animation

Development & Coding

  • Builds game mechanics, controls, UI systems, and levels
  • Integrates animations, audio, particle effects
  • Connects leaderboards, in-app purchases, multiplayer, and more
  • Ensures cross-platform support (iOS, Android, WebGL, PC)

Testing & QA (Quality Assurance)

  • Functional testing (does everything work?)
  • Playtesting (is it fun and fair?)
  • Compatibility testing (devices, resolutions, OS)
  • Performance optimization (loading speed, battery use)

Launch & Post-Launch Support

  • Prepare app store listings (icons, descriptions, trailers) 
  •  Submit to Apple/Google stores and optimize for approval 
  •  Track performance post-launch and fix any issues
  •  Plan updates, DLCs, or expansions if needed

Tools & Technology We Use

Figma

UI/UX wireframes and design mockups

Unity

Our primary game engine – fast, flexible, supports 2D, 3D, AR, and cross-platform

React

Web interfaces, game dashboards, admin panels, and dynamic websites

Node.JS

For Backend services

Photoshop

2D Art, UI Design, Texture Editing, Marketing Assets

AR/VR

VR immerses you in a fully virtual environment, while AR enhances the real world by adding interactive digital elements to it

Got a Game or App Idea? Let’s Talk!

We’re more than developers — we’re partners in your vision. The SkangoGames team is ready to listen, plan, prototype, and launch with you every step of the way.